About This Game Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage..Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard.Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak.Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive.Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another. a09c17d780 Title: Void BastardsGenre: Action, StrategyDeveloper:Blue ManchuPublisher:Humble BundleRelease Date: 28 May, 2019 Void Bastards Ativador Download This game has some really cool stuff going for it but it's held back by some tedious elements. For example, rather than looting 20-30 spots around the ship, I'd rather loot 3-4 that actually had substantial loot in them. They could still be spread out in the far corners of the ship, and perhaps they're not marked explicitly (for example, you know that one of the chests is in the generator room but not where in the room so you have to look around a bit). It just felt tedious to loot so many drawers and boxes to be rewarded with just measly scraps of resources. Honestly this one thing could make the game 50% more fun IMO. I just don't want to click on drawers and boxes all day...Other things: the art and tone of the game is spot on. Looks great, sounds great.Specific things: I think the stun gun is too powerful for countering turrets. There's a lot of interesting gameplay to be found relating to turrets and their interactions with power and hacking etc, and I think the stun gun actually counters a lot of fun that is to be had there. And on the other hand, the kitty robot isn't good enough at drawing fire for it to be worth using. The explosion isn't isn't reliable because often it just runs into the corner and blows up away from all the enemies you were trying to kill. There's a lot of potential here but for me it's more tedious than fun in the current state.. I've got 6.6 hours in Void Bastards. I've beaten the game. I enjoyed the game, and may play more of it. Perhaps the challenges or going deeper into the Nebula (thereby increasing the difficulty) will allow me to get some more playtime out of it. The thing is I'm afraid I might have already seen most of everything. The gameplay gets a bit repetitive, but it had me hooked in the gameplay loop of "go loot stuff and make your things better." And going back and doing it again is less enticing because I already did most of the upgrades.While the game totes itself as a "strategy shooter" there isn't that much strategy involved. Your loadout, which you decide prior to boarding a derelict ship, is usually determined by whatever the game tells you the ship contains. The issue is that several of your options aren't very good. Or maybe just that some of the others are TOO good? Or just don't matter all that much, outside of the obvious fact you wouldn't want to pick a gun that only has 5 shots left.More of an issue on my part, I thought the game was going to lean into rogue-like elements more. In reality, the in-game thing of playing a myriad of characters because they keep dying is just a meta-justification for you dying and continuing the game. There's not really that much different between characters - you get "traits" but there seems to be a maximum of three, and there are events in-game that can randomize one of the ones you have. So there's no real value in staying alive, as I think you only lose whatever you picked up on that particular derelict. I say "I think" because I only died twice, both to pirates, and one of which was probably "mandated." Technically, I died two other times, but the game gives you a heart-restarting item that rezzes you at full health so the deaths didn't "count."TL;DR: The game is fun, it has some character to it but not a ton, but enough to make it stand out. The gameplay is fun for most of the game's short run time, but it lacks the "strategy" it claims to be going for and ends up being very samey.Do I recommend the game? Ehhh? It's good but not great, if you're aware of the shortcomings and still want in go for it. Personally I'm not going to go out of my way to recommend it to people unless it's on sale.. The idea is great and the style is awesome. But it got tedious fast. I think this could be a very good game once they made more for it.. VB is a rather inventive first-person shooter, where levels are randomly assembled (from prefabricated room tiles) and you are tasked with looting various space-faring vessels for supplies and resources. This is handled in a somewhat Bioshock-esque manner, as anything that has loot in it is glowing green and you generally don't have to worry about inventory space. It being randomized implies some degree of Roguelikeness, though I will stress that death is not necessarily permanent. Dying in VB aborts the current level (you'll never see it again), but you keep all of the upgrades and parts you had before you entered said level. So it's not really permadeath.I'm rather a fan of the game's highly comic-styled look, very British sense of humor, and the presence of the Stanley Parable narrator as your onboard AI. At the price point you get for having the coupon, I'd recommend it.. There's something to like here, at first. The idea is solid, go from ship to ship, scavenging for supplies, and encountering weird and unknown hazards and enemies. Sadly, the weird and unknown became all too familiar way too quickly. If you go in expecting a roguelike which offers a new experience with each death, you'll be sorely disappointed. The ships are all small collections of samey looking corridors and square rooms. Weapons and resources carry over between death, so you'll be fighting the same enemies with the same tools each time.That being said, If you're just interested in the grind, if might not bother you as much as it did me.The game's fine, it's just spread way too thin for my taste.. This game will last you around 9-15 hours if playing on normal difficulty.Game begins to become repetitive after around 7 hours.Think of it as a sort of mixture between system shock 2 and FTL.Although, the underlying mechanics are nowhere near as complex as either. Its a more simple game with a simple concept.There is no weapon jamming,repairing,psionic attacks or drag and drop inventory system like ss2...And there is no ship to ship tactical combat and crewmates you need to micromanage like ftl....In this game you strictly focus on managing your health,food and fuel whilst gathering loot in order to upgrade your loadouts and create story items to progress.I have to also add there is a oxygen timer for each ship you dock with... But oxygen can be refilled up to a point and you can upgrade your capacity as well... As long as you play on normal difficulty it only becomes a problem under certain circumstances and its not a very pushy mechanic at all imo.Some ships i get like in total 30-40 minutes of oxygen if you count the refills and expanding via merits.. And each ship on average takes around 10 minutes to clear.Now, there ARE some ships that have depleted oxygen as a hazard. But it tells you beforehand.. Hard mode is actually hard and the roguelike "pillage a massive debris field of derelict spacecraft for supplies to survive and gear up" is actually something I've been wanting to play\/develop myself for a while. The excellent presentation, artstyle and tongue-in-cheek story\/setting are a nice bonus. Only "con" so far is that there aren't a huge amount of options for conserving ammo resources in a lot of scenarios. Some sort of melee weapon would be a welcome addition.. Void Bastards is a First person rogue-lite that I could most similarly compare to WASTED (another game which I loved!) Everything from sound design, music, graphics as well as over all imagination put to works has clearly been lovingly made and I'm glad that the game follows up on that.To boil it down, you are one of countless prisoners thrown into the "nebula" infested with pirates and "citizens" which I can only describe as rude bastards. As a prisoner, you have your name, mugshot as well as your traits - These are varied across all prisoners - Such as coughing (giving away your location to enemies) due to being an avid smoker, being only 3ft high so you're not even in your own mugshot or being a prison that has a compulsion to scream in joy every time you pick up loot (again giving your position away).You'll be managing your gear at a workbench aboard your spaceship, crafting upgrades and gear for yourself from parts and raw materials you find aboard vessels you explore.Additionally, at the starmap you travel through the nebula where 1 movement = 1 day - Consuming 1 fuel if you move + 1 food.And for the main course - You board vessels to loot for ammunition, parts for upgrades, raw materials. Each vessel you board can vary in size, features, theme as well as enemies\/loot. But each vessel with it's own theme also has different characteristics to it, some have torpedo bays you can rummage through to fight off pirates, some have gene modifiers to cure your smokers lungs etc. Security officers allow for disabling of vessel security, the captains deck allows you to download the ships data to mark loot. Oxygen bays allow you to refill your oxygen tank so you can keep on not choking to death (this isn't as big of a time constraint as you'd believe, as long as you aren't staring down at the floor for 10 minutes straight).What I find great about this game is that the mutators on each vessel are varied, more so as you descend deeper into the nebula for better loot but increased risk. Mutators on each vessel can be both positive and negative such as the security being on your side, to "shedloads" of specific enemy types alongside large amounts of damage to the ship leaving internals covered in oil slicks, radiation leaks, fires, smoke and garbage bags full of extremely powerful inhalants. Some might even have thinner oxygen cutting your oxygen supply larger as to increased usage (or even the opposite!).The game will feel grindy initially, with gear needing to be crafting from either raw materials you find or found aboard vessels. But this plays into the risk vs reward. Delve deeper into the nebula and acquire rarer parts and more abundant materials but risk death.But this is where the game is actually much more forgiving in death - You're simply a prisoner and when you die, someone else gets rehydrated and takes your place. But when you die, you don't lose everything you've crafted upgrades\/weapons wise or your crafting materials. You only lose ammunition, fuel, food and money. That sounds like a lot but you'll get upgrades to give your guys a better head start.All in all, if you want to try a fresh and original rogue-lite from a first person perspective, with a deep progression system. On top of incredible writing\/voice acting (It's got the narrator from Stanley Parable for god sake) with lovingly craft graphics. Then I whole heartedly recommend this game.. Severely limited ammo and respawning enemies was the part of System Shock 2 I hated.The setting is supposed to be funny, I just find it very depressing.I love roguelikes, I love FTL, I love System Shock, I quite like Borderlands 2, I like stealth games, but somehow this game seems to take all my least favourite parts of those games and combine all them all into something I actually am not enjoying playing at all. Even a little bit.On paper, I should love this game, and I really *really* want to like it. But I'm just not having fun.edit: To expand a bit, because it's bothering me:For me, a roguelike means each game is a single run, you have to start again from scratch when you die, there is a wide variety of weapons\/tools and a wide variety of enemies with different characteristics. You have to make the best of what equipment you happen to find. You get further in the game because of your own accumulated knowledge and experience about each type of enemy and each weapon, so that when you stumble into that situation again you know how to react to it with the tools at your disposal.For example FTL, which I have 227 hours in at time of writing, or Nuclear Throne (119) .All that, and it's a shooter rather than an RPG? And sci-fi themed? AND with FTL inspired procedurally generated levels? That would be pretty close to my ideal game, and that what I expected this to be.But it's not.Instead, there's a handful of weapons and tools, a handful of enemies, and a whole pile of powerups and upgrades which you grind towards, and which you keep after death. So the game is not about learning clever systems, it's about grind. Grind for currency loot until you level up some ability which is then permanent forevermore for all your characters.That's the antithesis of a good roguelike. You don't make progress because of your knowledge of deep, detailed systems - you make progress because you collected a whole lot of crap, over and over again, until your numbers got big enough.And I hate the setting. And I hate the art style. Yes, I get it's a faithful reproduction of some kinds of comics, but it makes the enemies look really janky, clicking between frames as they turn.Which also impacts gameplay, because you can't tell that an enemy is turning - they are just static frames! Especially bad because you need to sneak past enemies to conserve ammo.It doesn't help that there's a white border around your view which always feels like it's impairing my peripheral vision and situational awareness, even though I'm sure it makes a tiny difference.And I think it looks plain ugly, to be honest. I've never liked comics rendered in this style, for the same reason. Obviously I knew what it looked like before I bought it, and I'd have overlooked that because the gameplay elevator pitch sounded so good. But, well, here we are, and it's icing on a bad cake.. Solid bit of fun at the start, very funny, lovely writing and voice acting, but the game becomes so incredibly repetitive fast. Same ships, same interiors, same infinite loop of gathering junk, shooting \/ avoiding bad guys and moving on. Can't recommend at this price ($29.99)
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Void Bastards Ativador Download
Updated: Mar 18, 2020
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